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|3D RENDERING
|High Poly modelling
|Rendering
|Photo editing
This was a personal project I undertook to refine my 3D modelling with hard surface objects and complex shapes. Once the phone was complete I carried out renders of it in Autodesk Maya's Arnold.
The 3D model has the potential to be baked down on to a low poly model, or further to be animated for promotional materials. The workflow was Fairly simplistic starting with a base 3D model and subdividing it for the final results.
High Poly

Topology



Renders




Materials
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